Course Content
INTRODUCTION TO THE COURSE
0/2
INTRODUCTION TO THE COURSE
03:31
PC FEATURES
04:26
CAMERAS AND FRAMES
0/4
OBSERVE AND ANALYZE (MODEL QUALITY)
15:32
CAMERAS
16:13
SHOTS AND THIRDS
08:04
ORDER OF ELEMENTS AND WORKFLOW
16:06
PREVIOUS STEPS FOR LIGHTING
0/4
RENDER SETUP
13:51
RENDER VS INTERACTIVE RENDERING
13:59
LIGHTING CALCULATION
20:58
FRAME BUFFER – TONE MAPPING
10:29
LIGHTING
0/3
CAMERAS (CREATION, LENSES, TILT AND TESTING)
15:52
LIGHT AND ELEMENT COMPOSITION
15:30
CHAOS COSMOS
18:07
CREATE AND APPLY MATERIALS
0/11
ADVANCED LIGHTING – HDRI
27:38
MATERIAL CHARACTERISTICS – PHYSYCAL VS LEGACY
16:14
CREATE PBR MATERIAL
15:29
APPLY MATERIALS
14:05
TEXTURES AND LATTICES
31:58
SIMPLE MATERIALS AND METAL MESH
24:35
METALLIC MATERIALS AND COMPLEMENTS
08:16
WATER MATERIALS AND CAUSTICS
18:58
EXTERIOR MATERIALS
17:43
DETAIL OF MATERIALS – INDEPENDENT CAMERAS
22:07
CUSTOMIZED MATERIALS
15:14
FURNITURE AND SCATTERING
0/3
INSERT FURNITURE AND SCATTER
19:18
COMPLEMENTING WITH SCATTER
22:28
IMPROVING SCATTER AND RESULTS
09:29
LIGHT MOODS
0/2
NATURAL LIGHT AND ARCHITECTURE
15:58
LIGHT IN COMMON AREA
18:49
POSTPRODUCTION
0/4
PHOTOSHOP POSTPRODUCTION
14:58
AI POSTPRODUCTION
09:45
RENDER POSTPRODUCTION
11:16
The Render Streak
FINAL
0/1
FINAL
05:02
Render with Corona
0%
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